Deep Surface

Deep Surface is the first design studio exposure for sophomore students that decide to major in architecture. Deep Surface / ARC 241-242 Sophomore Design Studio/ Aurel von Richthofen @ The Ohio State University 2007-2009

Deep Surface is the first design studio exposure for sophomore students that decide to major in architecture. Within less than ten weeks, students learn basic digital and analog design techniques, familiarize themselves with the studio culture and develop a complex understanding of processes and concepts of architecture and resulting in a first independent project. Architecture is explored as open system of temporal and spatial relationships. Students manipulate surface understood as thick matter to produce a landscape proposal. The site is a nondescript Ohian arcadia. In second term students apply strategies discovered earlier onto small scale architectural interventions. The site is the All American local strip aka High St. The program is a gallery. 

student Byongsu - matrix model
related: 

Open Source School

This 2nd year bachelor design studio at TU Berlin introduced parametric planning processes for the design of a school in South Berlin. Students experimented with one-to-one material models aiming at the creation of a particular spatial effect. These models were presented to the primary school pupils and transformed based on their feedback.

Geneva Winery

This graduate design studio explored a layered urban landscape in Geneva, Switzerland. The winery is understood as cultural, ecological and architectural project. The cultivation of land, the production of wine and the respective landscape architectural design mutually re-enforce each other. After an analytical mapping of the larger context, students worked with physical and digital models. Their projects we located within the striated space of the the urban landscape. The projects resulted in an architecture informed by the specific parameters of landscape, production and inhabitation before formal representation.

Digital Design & Representation

Digital Design and Representation stand at the core of the education of architects and urban designers. Due to the proliferation of computers, the increasing computer literacy amongst incoming students and the fundamental shift in the profession towards the digital, digital design and representation needs to be re-assessed all together.

Portfolio 2002-2009

This Portfolio 2002-2009 is primarily an archive of projects gradually expanding through teaching and practice. In analogy to the periodic table this archive can hold, but also predict, elements before their actual discovery or realization in design. Within this framework the projects resist a reductive chronological or typological classification, common to many architectural portfolios.